![]() Outputs can be linked to controls (P1_Button1, P2_Button2, etc.) or directly linked to an LED controller port. Extensive audio animation options let you completely customize how the LEDs blink to music or game sounds. ![]() When starting a game, can play an LED animation (selected, random, or specific to each game), speak the game name, speak each button action while blinking the button in its correct color, speak the primary controls, and speak a custom message. When speaking the game name or custom message, LEDs can blink in sync with the speechĤ While playing a game, can play a continuous LED animation (selected, random, random montage, or specific to each game) or use audio output (game sounds) to animate the LEDs. The LED animation will only effect unused controls. When starting or quitting the front-end, can play an LED animation (selected or random), and speak a custom message. When speaking the custom message, LEDs can blink in sync with the speech. ![]() An LED animation can also play whenever the front-end UI is active (including audio animations). ![]()
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